Established in early 2016, the Hong Kong Studio is Riot’s first international game development studio. We’re a diverse team, representing 15 nationalities and partnering with teams in the LA headquarters on our flagship title League of Legends, and on an unannounced R&D project, putting the “s” in Riot Games.

While operating like a startup—with autonomy and total ownership—we’re doubling down on our ambitions to build out a world-class studio in a vibrant, international city, on a continent that is home to the League of Legends World Champion teams for the last seven years running. The Hong Kong Studio is searching the planet for talented, passionate people, across all aspects of game development, to help build Riot’s blueprint for a global, multi-studio world... and to make great games!

As a further step forward, we’ve done away with the traditional hierarchical title structure. Even though titles don’t really matter at any Riot office, taking this extra step helps reinforce our desire to keep teamwork at the forefront of what we do. Focusing on working together helps promote individual autonomy, ownership, collaboration, and inclusivity so every Rioter can thrive while we relentlessly pursue games.

That's where you come in.

As Lead /  Principal Game Designer, you'll design, tweak, and optimize the player experience. You'll apply rigorous critical thinking and a Dr. Mundo-strength dose of imagination to engineer fun in the form of thrilling in- and out-of-game experiences for the R&D project(s) we are collaborating on. You'll work with every tool at hand and collaborate with interdisciplinary teams to innovate and iterate player-focused design that'll delight millions around the world.

You are:

  • A design maverick: you concisely articulate game concepts with balanced persistence and analyze and ideate mechanics with equal and opposite force; you're fluent in many prevalent game systems and mechanics but have the critical thinking skills to know when it's time to chuck them in favor of something more radical; you have good taste in games, easily understanding why games you don't like are loved by other players
  • Intellectually curious: regardless of your education level, you seek knowledge as a lifelong pursuit; you think on your feet and absorb new knowledge every day while relishing new challenges for their learning opportunities; you know when to pummel a problem solo, and when to leverage a team; you constantly form models and perspectives around all things, and are eager to test them on example cases
  • To the point: your verbal and written communications are crisp and clear; your best work comes from a place of collaboration and teamwork and you know that quality results come from sharing your work and perspective with others effectively throughout the design process
  • Tech-friendly: you either have a technical or programming background, or you think like an engineer and attack problems with the same systematic precision; experience with scripting languages and designer tools is a definite plus; if you want to dual-class as an engineer, we also can offer that role too ("tech designer")
  • A gamer: your passion for play is matched only by the breadth of the games you've enjoyed online; you easily identify and explain any game's strengths and weaknesses and have played hundreds of games in your life; a few of which you've played at least 500 hours, and one of which is a currently popular multiplayer game
  • Prone to strong opinions, reasonably held: you have strong opinions about a lot of things, most of all games, but always engage in a reasonable discussion about your opinions; you tend to forever update your conclusions to better and better models
  • A leader: when you speak, you speak persuasively, and people want to listen; you frequently help co-workers focus on the right things, mentor others in design, and push products in order to avoid mistakes and find opportunities

You will:

  • Improve the function of the team you are on either through hands on, servant leadership
  • Solve hard game design problems that are worth solving; elevate the strategy and sensemaking quality of the product or product segment you are responsible for in partnership with other leaders
  • Continuously learn about the game space you are operating in, distilling and sharing those learnings
  • Maintain rich, thoughtful, candid communication sideways, down and up in order to ensure the very best game is built
  • Gather, acknowledge, and respond to internal feedback, adjusting design choices as necessary
  • When implementing, use quality work procedures that set a good example for others
  • Know when to initiate and lead, and know when to play back-line and support - the best leaders also can follow

Don’t forget to include a resume and cover letter. We receive a lot of applications, but we’ll notice a fun, well-written intro that shows us you take play seriously.





Game Design


2 months ago - source

No longer accepting applications.

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